Shatterpoint Quick Guide Logo

This site attempts to alphabetize all keywords and concepts from the Shatterpoint Core Rulebook for quick and easy reference during play. This site is a fan project by Joe Lutovsky and not affiliated with Atomic Mass Games.

Shatterpoint Quick Guide last updated: 02.2.2024.
Rules Updates

A

Abilities Activating Units Actions Active Advance Allies, Enemies, and Control Attacking Attack Range Attack Timing Away

B

The Battlefield Battle Tactics Cards Blocked Building Strike Teams Building Squads

C

Characters Choosing Sides Clear Climb Combat Tree Conditions Controlling Objectives Control Tokens Cover Cross Era Units

D

Dash Damage The Damage Pool Defeated Deployment Dice Directed Effect Icons Disarmed Durability

E

Effects Effect Icons Elevation Engaged Expertise Charts Exposed

F

First Player Focus Force

H

Heal Hunker

I

Identity Immunity [X] Impact [X] Ingress Points Injured Innate

J

Jump

L

Line of Sight

M

Measurement Melee Attacks Missions Mission Cards Momentum Tokens Movement Multiple Character Units

O

Objectives Objective Tokens Objects Order Cards Overlapping

P

Personal Effect Icons Pinned Place Playing the Game Priority Objective Protection Push or Pull

R

Range Ranged Attacks Reactive Recover Refreshing the Order Deck Reposition Reserving an Order Card

S

Scale Setup Sharpshooter [X] Shatterpoint Card Shove Squads Stacking Effects Stamina Stance Cards Steadfast Strained Strike Teams The Struggle Struggle Cards Struggle Tracker

T

Tactic Take Cover Terrain Timing Toward or Away Turn Sequence

U

Units Unit Order Cards & Shatterpoint Cards Unit Stat Cards

W

Wounded Will of the Force Winning the Game Within

Errata

Errata

Core Set [SWP01] Gar Saxon, Merciless Commander Stance Card: The bottom row of Options on the "Concentrated Assault" Stance Card should be connected by horizontal white lines.

Core Set [SWP01] Shifting Priorities Mission Card: Replace the Mission Special Rules text with the following text:

"During the second and third Struggles, at the start of each of their Turns, players roll one Defense Die and consult the Mission Map to mark the corresponding Active Objective token with a Priority Objective token. A player that controls the Active objective marked with a Priority Objective token moves the Struggle token one additional space toward their Momentum tokens.

After moving the Struggle token at the end of each Turn, remove all Priority Objective tokens from Active Objectives."

Twice the Pride Squad Pack [SWP03] Count Dooku, Separatist Leader Unit Card: Replace the text of the Surely You Can Do Better ability with the following text:

"When a character in this Unit defends, during the Modify Dice Rolls step, this Unit may spend 1-3 v to use this ability. Change one a result to a d for each v spent."

Twice the Pride Squad Pack [SWP03] MagnaGuard Unit Card: Replace the text of the Bodyguard ability with the following text:

"Allied Primary characters within g2 and allied Secondary characters within g2 of a character in this Unit have Cover[1].

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